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Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support c…
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This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, …
This book constitutes the refereed proceedings of the 14th International Conference on Virtual Real…
The interdisciplinary research and development work carried out in the last ten years which is pres…
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Real…
Today, digital technologies represent an absolute must when it comes to creating new products and f…
Design reuse is not just a topic of research but a real industrial necessity in the microelectronic…
Accessing remote instrumentation worldwide is one of the goals of e-Science. The task of enabling t…
Thematerialsusedinmanufacturingtheaerospace,aircraft,automobile,andnuclear parts have inherent aws …
This book considers representations of wealth and the wealthy in videogames. The introduction explo…
The main purpose of this book is to expose economics graduate students and researchers to the most …