Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning imagination and identity development. This volume offers a multidisciplinary analysis that draws on philosophy history psychology and critical pedagogy. Contributors examine how analog role-playing games intersect with educational theories such as constructivism pragmatism and experiential learning and explore classroom and nontraditional learning contexts. The rich insights position analog role-playing games as rich sites for identity exploration deliberation and transformative practice. Rather than simply advocating for gamification or offering how-to guides this book critically interrogates how these games work what they offer learners and what pedagogical challenges they help us address. It is a valuable resource for educators game scholars and instructional designers interested in leveraging narrative collaboration and play for powerful learning experiences. |Education and Analog Role-Playing Games Theory and Pedagogy Volume 1