Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular and confusing genres out there. Metroidvania is a genre of high‑highs and low‑lows and Josh is taking up the task to explain what a metroidvania is the very long history and variety of it and what you need to do to create one yourself. • A look at the history of metroidvania design • A primer on 2D platforming UI/UX • Explaining the design and specific elements that make a metroidvania or could be applied to other genres • Perfect for designers and students alike |Game Design Deep Dive Metroidvania