CRC Press

Game Design Deep Dive Free-To-Play | Computer Science

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Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P and one of the few honest looks at it from both sides of the argument A perfect read for designers students or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com he has interviewed hundreds of game developers and members of the industry about what it means to design video games. |Game Design Deep Dive Free-to-Play | Computer Science

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