This book explores ways in which screen-based storyworlds transfix transform and transport us imaginatively physically and virtually to the places they depict or film. Topics include fantasy quests in computer games celebrity walking tours dark tourism sites Hobbiton as theme park surf movies and social gangs of Disneyland. How physical virtual and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology travel modes and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape with provocative questions and investigations of social groups fan culture new technology and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations. This book will appeal to students and scholars in film and tourism as well as geography design media and communication studies game studies and digital humanities. |Screen Tourism and Affective Landscapes The Real the Virtual and the Cinematic | Tourism, Hospitality & Events Management