Game narrative and UX share a deep interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language. Games are beautiful motivation engines and there are three primary gears that power these engines: Context Action and Emotion. Each of the three sections of this book will lay out the elements of narrative and UX that lead to a coherent experience guiding the player through the game world while teaching them the systems and actions of the gameplay. This is very much intended to be a reference book emphasizing fundamentals but also offers a deep dive into the best practices and methodologies. It will appeal to aspiring and current game narrative designers UX designers researchers writers developers students at the graduate level or anyone interested in expanding their understanding of player centricity or world‑building. |Game Narrative Design and UX Fundamentals Tools for Player-Centric Storytelling | Computer Science