In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. Â The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes âArtificial Intelligence Techniques for Computer Graphicsâ (2008), âIntelligent Computer Graphics 2009â (2009) and âIntelligent Computer Graphics 2010â (2010). Â This volume contains selected extended papers from the last 3IA Conference (3IAâ2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.